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Wide Area Networks 

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Yes we do install Wide Area Networks.

A computer network that spans a relatively large geographical area. Typically, a Wid Area Network-WAN consists of two or more local area networks-LANs.

Computers connected to a wide-area network are often connected through public networks, such as the telephone system. They can also be connected through leased lines or satellites. The largest WAN in existence is the Internet.

Leased Lines.
A permanent telephone connection between two points set up by a telecommunications common carrier. Typically, leased lines are used by businesses to connect geographically distant offices. Unlike normal dial-up connections, a leased line is always active. The fee for the connection is a fixed monthly rate. The primary factors affecting the monthly fee are distance between end points and the speed of the circuit. Because the connection doesn't carry anybody else's communications, the carrier can assure a given level of quality.

For example, a T-1 channel is a type of leased line that provides a maximum transmission speed of 1.544 Mbps*. You can divide the connection into different lines for data and voice communication or use the channel for one high speed data circuit. Dividing the connection is called multiplexing*.
* When spelled Mbps, short for megabits per second, a measure of data transfer speed (a megabit is equal to one million bits). Network transmissions, for example, are generally measured in Mbps.* When spelled MBps, short for megabytes per second.

Increasingly, leased lines are being used by companies, and even individuals, for Internet access because they afford faster data transfer rates and are cost-effective if the Internet is used heavily.

T-1 channel A dedicated phone connection supporting data rates of 1.544Mbits per second. A T-1 line actually consists of 24 individual channels, each of which supports 64Kbits per second. Each 64Kbit/second channel can be configured to carry voice or data traffic. Most telephone companies allow you to buy just some of these individual channels, known as fractional T-1 access.
T-1 lines are a popular leased line option for businesses connecting to the Internet and for Internet Service Providers (ISPs) connecting to the Internet backbone. The Internet backbone itself consists of faster T-3* connections.
T-1 lines are sometimes referred to as DS1 lines.
*T-3 A dedicated phone connection supporting data rates of about 43 Mbps. A T-3 line actually consists of 672 individual channels, each of which supports 64 Kbps.
T-3 lines are used mainly by Internet Service Providers (ISPs) connecting to the Internet backbone and for the backbone itself.
T-3 lines are sometimes referred to as DS3 lines

Multiplexing
To combine multiple signals *analog or *digital for transmission over a single line or media. A common type of multiplexing combines several low-speed signals for transmission over a single high-speed connection. The following are several examples of different multiplexing methods:

  • Frequency Division Multiplexing (FDM) : each signal is assigned a different frequency
  • Time Division Multiplexing (TDM) : each signal is assigned a fixed time slot in a fixed rotation
  • Statistical Time Division Multiplexing (STDM): time slots are assigned to signals dynamically to make better use of bandwidth
  • Wavelength Division Multiplexing (WDM) : each signal is assigned a particular wavelength; used on optical fiber.
  • *ANALOG
    Almost everything in the world can be described or represented in one of two forms: analog or digital. The principal feature of analog representations is that they are continuous. In contrast, digital representations consist of values measured at discrete intervals.
    Digital watches are called digital because they go from one value to the next without displaying all intermediate values. Consequently, they can display only a finite number of times of the day. In contrast, watches with hands are analog, because the hands move continuously around the clock face. As the minute hand goes around, it not only touches the numbers 1 through 12, but also the infinite number of points in between.
    Early attempts at building computers used analog techniques, but accuracy and reliability were not good enough. Today, almost all computers are digital.
    *DIGITAL

    Describes any system based on discontinuous data or events. Computers are digital machines because at their most basic level they can distinguish between just two values, 0 and 1, or off and on. There is no simple way to represent all the values in between, such as 0.25. All data that a computer processes must be encoded digitally, as a series of zeroes and ones.
    The opposite of digital is analog. A typical analog device is a clock in which the hands move continuously around the face. Such a clock is capable of indicating every possible time of day. In contrast, a digital clock is capable of representing only a finite number of times (every tenth of a second, for example).
    Although digital representations are approximations of analog events, they are useful because they are relatively easy to store and manipulate electronically. The trick is in converting from analog to digital, and back again.
    This is the principle behind compact discs (CDs). The music itself exists in an analog form, as waves in the air, but these sounds are then translated into a digital form that is encoded onto the disk. When you play a compact disc, the CD player reads the digital data, translates it back into its original analog form, and sends it to the amplifier and eventually the speakers.
    Internally, computers are digital because they consist of discrete units called bits that are either on or off. But by combining many bits in complex ways, computers simulate analog events.

    X.25 is an ITU-T standard protocol that defines how connections between user devices and network devices are established and maintained, and that operates effectively regardless of the type of systems connected to the network. X.25 devices include DTEs, DCEs, and PSNs. X.25 connections contain both SVCs and PVCs within the physical circuit. X.25 uses the following three protocols, which map to the bottom three layers of the OSI reference model.

    X.25 is an International Telecommunication Union-Telecommunication Standardization Sector (ITU-T) protocol standard for WAN communications that defines how connections between user devices and network devices are established and maintained. X.25 is designed to operate effectively regardless of the type of systems connected to the network. It is typically used in the packet-switched networks (PSNs) of common carriers, such as the telephone companies. Subscribers are charged based on their use of the network. The development of the X.25 standard was initiated by the common carriers in the 1970s. At that time, there was a need for WAN protocols capable of providing connectivity across public data networks (PDNs). X.25 is now administered as an international standard by the ITU-T.

    The packet assembler/disassembler (PAD) is a device commonly found in X.25 networks. PADs are used when a DTE device, such as a character-mode terminal, is too simple to implement the full X.25 functionality. The PAD is located between a DTE device and a DCE device, and it performs three primary functions: buffering (storing data until a device is ready to process it), packet assembly, and packet disassembly. The PAD buffers data sent to or from the DTE device. It also assembles outgoing data into packets and forwards them to the DCE device. (This includes adding an X.25 header.) Finally, the PAD disassembles incoming packets before forwarding the data to the DTE. (This includes removing the X.25 header.) Figure 17-2 illustrates the basic operation of the PAD when receiving packets from the X.25 WAN


    H2ESP engineers are highly trained in the following wide range of software, data, and telecommunication technologies:

    H2Esp has provided the following networking services to our clients:

                   Local and Wide Area Network Design
             Configuration and Implementation
               Virtual Private Networks Solutions 
    Remote Access Solutions   
    Training and Documentation
     Technical Support Programs
             Optimization of existing Networks
    Security auditing and setup.

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    Wide Area Networks